Breaking Through to the Other Side
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Overview
The Introduction
Chapter One
Table of contents
Introduction and preface
Introduction
Preface
Words and terms used in this book
Thanks and acknowledgements
Part One Understanding user interfaces and how users use web sites
User interfaces
User interfaces on the internet
Chapter One: Usability gains for companies, developers and managers
Characteristics of a usable system
Characteristics of a user experience
Why spend money and use resources on usability in a web project?
What usability can do for you clearly depends on who you are
What is the return on investment of usability?
Chapter Two: Usability in the web development project
Prior to project start
While preparing the requirement specification
In the course of the development project
Late in the development project - pre-launch
When the web site is live - after launch
Chapter Three Usability in the users' experience of the web site
The user's need to go to the web site
Reaching the web site through a search engine
The user's ways to a web site
The user's way onto the web site
The user's browser and operating systems
Examples of browser and platform combinations
The user's way around the web site
How do users exit the web site?
How do the users enter again at their next visit?
Chapter Four Usability strategy
Know your target group
Yes, but my web site targets all users!
When you have several and very different sub-target groups
When your target group is made up of citizens
When your target group consists of customers
When your target group is made up of your colleagues
Who is the user group?
Accessibility for disabled users
Plan for a usable web site
Organise for a usable web site
In-house usability work must be firmly anchored in the organisation
Set up a usability strategy
The strategy must stand on both legs
See the web site strategy in light of the company strategy
Know your user's context and situation
Part Two: The usability toolbox
Tool number one: Planning the online user experience
Test your ideas and concepts first
From concept to design: Requirement specification
From requirement specification to design
"This napkin is a prototype of my new web site"
Testing the visual design in a group interview
Test the information architecture
Test the visual design carefully
Test the functions thoroughly
Launch testing
Post-launch testing
Tool number two: Standards and heuristics but no users
Heuristic inspection
Standards and recommendations
Consistency - a standard set up by the web site itself
Guidelines and expert recommendations
ISO - 9241-11
Tool number three: Qualitative interviews and studies
Field studies
Interviews
Collect souvenirs
Create model users or personas
A focus group is a group interview
Introduction of a focus group
Course of the focus group
Mixed form of focus group and workshop
User workshop
Web managers' profit from user workshops
Tool number four: Usability testing
Testing a prototype
Using your test person's imagination
Setting up the best test environment
Limits to the imagination
Test checklist
Before the test
Before the first test person arrives
Once the test person has arrived
After the test person has left
After the last test person has left
Activities to take place during the test
Balancing user tasks and web site intentions
Test tasks should reflect real situations
Order of test tasks
The thinking-aloud method
Query techniques
Note-taking techniques
Should tests be recorded?
If a test has to be recorded
Who needs a usability lab?
What goes in a usability lab?
After a test
Report
Evaluation meeting
Analysing the test events
Test persons may say one thing and do another
Sample content
Rules-of-thumb list on sample content
Card sorting
Testing the information architecture
Remote tests
Telephone testing
Recruiting participants for tests, focus groups and workshops
Who should be invited as participants?
How many should be asked?
How are participants found?
Avoid using participants who are acquaintances of the test leader (and vice versa)
The importance of the spoken language in an interview
Roles during the study
Tool number five: Online surveys
Asking the right kind of questions
Entry or exit surveys - or both
"Who answers these surveys - I never do"
Data mining the survey results
Tool number six: Website load time monitoring
How to reduce web page sizes?
Tool number seven: Log file analysis or traffic analysis
Data mining
A closer look at a couple of lines from a web server log
Domain Names on the Internet
User behaviour on search engines
Tool number eight: Tracking user behaviour on the website
Tracking the users' behaviour to determine conversion rates
Part Three: Putting it all together - Designing and implementing an integrated usability plan
Example One: Setting a usability strategy - and evaluating it
Case history
Getting from version 1 to version 2: Pre-strategy analysis in four parts
Part One - Traffic analysis
Results of the log file analysis
Part Two - Usability test of version 1
Part Three - Expert workshop
Part Four - User workshop
Usability requirement specification
Usability testing of prototype 2
Usability testing of version 2
Acceptance test of version 2
Post launch testing the usability requirements
Post launch testing part one: remote usability test
Feature significance and implementation quality rating
Post launch testing part two: usability test
Post launch testing part three: Survey
Example Two: User-centred web development
Background
Usability work
1. Field studies in three municipalities
2. Three user workshops
3. 'Remote Testing' with twenty four test persons in three rounds
4. Interactive workshop
5. Usability testing
Part Four: Expanding the toolbox from web to i-TV
About interactive TV
Designing i-TV studies
Workshops and focus groups about concept sketches and prototype drafts
Thinking aloud about a prototype or a running program
An example - testing interactive World Cup services
Part Five: Expanding the toolbox to mobile services and devices
Designing mobile services
Location based services
Mobile users - using mobile services
Example One: Just what the World needs - a new mobile service?
Users' concerns about being mobile
Different markets - different demands for mobiles and mobile service
Mature users' wish for media convergence towards the mobile
Example Two: Marketing mobile services to business users
Example Three: Great mobile services, but where are they?
First problem: getting to the new services.
Next problem: using the new services or, once you're there, then what?
Comparing mobile services to web and i-TV services
Appendix: Usability testing at a glance
Read more about web usability and web usability work
Online resources
Books and articles
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