<?xml version="1.0" encoding="iso-8859-1"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
  <title>Understanding Users</title>
  <link rel="alternate" type="text/html" href="http://www.understandingusers.com/" />
  <modified>2007-06-01T11:03:11Z</modified>
  <tagline></tagline>
  <id>tag:www.understandingusers.com,2008://1</id>
  <generator url="http://www.movabletype.org/" version="2.661">Movable Type</generator>
  <copyright>Copyright (c) 2007, Thomas</copyright>
  <entry>
    <title>This blog is out of service (boohooo)</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2007/06/this_blog_is_out_of_service_boohooo/index.php" />
    <modified>2007-06-01T11:03:11Z</modified>
    <issued>2007-06-01T13:03:11+01:00</issued>
    <id>tag:www.understandingusers.com,2007://1.24</id>
    <created>2007-06-01T11:03:11Z</created>
    <summary type="text/plain">Unfortunately I have not been able to update this blog for ages. Ande in the mean time, spam has taken...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Blog</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>Unfortunately I have not been able to update this blog for ages. Ande in the mean time, spam has taken over all the comments :-(</p>

<p>I do plan to somehow resurrect this blog!</p>

<p>Meanwhile, check out my photo-comments on <a href="http://www.flickr.com/photos/snitker/">Flickr</a><br />
or my Danish corporate blog on <a href="http://www.snitsnak.dk">www.snitsnak.dk</a> (yes it is Danish - the language that not even the locals understand)<br />
or lene nielsen's personas blog at <a href="http://www.personas.dk">www.personas.dk</a> (also in Danish).</p>

<p>For more links in English: <a href="http://www.fatdux.com">www.fatdux.com</a> and <a href="http://uk.snitker.dk">uk.snitker.dk</a></p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Interactive TV user research -an example</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/09/itv_user_research_an_example/index.php" />
    <modified>2004-09-01T11:19:10Z</modified>
    <issued>2004-09-01T13:19:10+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.23</id>
    <created>2004-09-01T11:19:10Z</created>
    <summary type="text/plain">(another excerpt from my upcoming book: &quot;Breaking Through to the Other side&quot;) An example – testing interactive World Cup 2002...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability testing</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>(another excerpt from my upcoming <a href="http://www.understandingusers.com/breaking">book: "Breaking Through to the Other side"</a>)</p>

<p><b>An example – testing interactive World Cup 2002 services</b></p>

<p>As the national football teams from thirty-two countries engaged in the World Cup 2002 in June 2002, several broadcasters launched interactive applications to stimulate the viewers’ appetite for coverage. </p>

<p>The offerings included:<br />
•	Multiple TV-streams: Examples included, the Main picture (the general feed that analogue viewers would see), Team A and team B (focusing on the coaches and substitutes on the benches), Tactical (seen from a very high angle from behind one goal) and Highlights (looping or repeating goals and other, well, highlights of the game so far).</p>

<p>•	A mosaic channel composed of some of the channels above.</p>

<p>•	Various services: a separate TV-domain with news and team standings and more, overlay match info showing team line-ups and player profiles, plus occasional quiz and poll overlays, that during the game encouraged viewers to SMS a response to questions like “Who will win this game?” and “Who won the World Cup in 1998?”</p>

<p> <br />
<img alt="i-TV mosaic channel.jpg" src="http://www.understandingusers.com/archives/i-TV mosaic channel.jpg" width="300" height="240" border="0" /></p>

<p><br />
Illustration  XXII: A prototype of the Canal Digital mosaic channel for the World Cup 2002.<br />
It includes from top left: the Main picture (the general feed that analogue viewers would see), Highlights, Team A (Argentina) and team B (Italy) and Tactical.</p>

<p>For the testing of these applications, we had football-enthusiasts watch games of their choice and in the company of their choice (three friends, a couple, two brothers, etc.) in a usability lab disguised as a living room. During each test, we provided the test persons with the above services from one of the two available broadcasters (Canal Digital and TDC Kabel TV), a brief introduction to the i-TV services and the remote control, and plenty of soft drinks and snacks.</p>

<p>The study encompassed:<br />
•	Seven games in the preliminary rounds (e.g. Italy-Ecuador and Denmark- Senegal);<br />
•	Seven different groups of different sizes (from two to four viewers); <br />
•	Varying age groups (from teenagers to a couple in their fifties); and<br />
•	Viewers with a range of experience using set top boxes and interactive TV (some had never used it, some had and some even owned the particular box).</p>

<p>The focus was to see if the viewers were interested in the interactive services and how and when they used them.</p>

<p>We learned that for these users, watching the World Cup was all about two things: engagement in and understanding of the game. Interactive services certainly had potential for playing a major role in both areas. The test persons expressed that they expected to get a more intense sensory experience, easier access to detailed, up-dated information about the game and the tournament as well as more freedom to choose the game coverage. But as it turned out, the applications had marginal applicability to the users’ interests and therefore, the users’ use of the interactive services while evident and engaged at first, tapered off during the match.</p>

<p>To increase the sensory experience, the enthusiasts wished to see the same game highlights again (and sometimes again and again), to see the game from different camera angles and to choose the type of commentator – some wanted the distanced, neutral tone of voice, some a commentator in another language or even from one of the competing nations, others wanted a specific commentator. They also wished they had access to a separate channel broadcasting the game with a fifteen to thirty second delay.</p>

<p>The enthusiasts had extensive knowledge of the participants in the games – players, substitutes, coaches, referees and commentators. Among other sources, this knowledge came from tele-text (also know as Text-TV), betting magazines, newspapers, and football shows. The interests of the enthusiasts would often include betting, polls and competitions on multiple media like the web and newspapers.  (As of yet, none of the interactive TV applications include these elements.)</p>

<p>When watching the games, the viewers would spend much time debating the strengths and possibilities of the teams in the tournament. They demanded facts to help them understand the game here and now - such as substitutions and bookings (warnings) – as well as the unfolding tournament – including the current standings, possible scenarios in case of goals in this match etc. They did not mention any interest in statistical facts or World Cup trivia, such as who made the fastest goal ever, how many corner kicks per match or the like. The overall message that emerged from our testing was: Practical information about the current tournament, please.</p>

<p>To sum up: the enthusiasts did not find the available services very interesting and they did not use them very much:</p>

<p>•	The camera angles provided would rarely bring the viewers any closer to the game action than would the regular broadcast stream. Only the tactical angle gained some interest and was used in 2-3% of an average game. The highlight channel was a disappointment in the first part of the game, as the highlights are few and not instantly updated, for instance after a goal.</p>

<p>•	The separate TV domain with news and standings was completely superfluous in the context of the game that was the focus of the test. Maybe in between games viewers would find it interesting, but the information was out of date compared to the many resources of news and analysis that these enthusiasts would seek.</p>

<p>The quizzes and polls were dull and un-engaging.  What the test persons really wanted to do was to place bets and to check the odds on the games, and to order pizzas, beer or soft drinks. In any case, they did not want to miss one second of the game, so these services would only be of interest to them if designed to function without disturbing the game.</p>

<p><b>Most of these findings – about the nature of watching a game and following a tournament – could have been achieved at an early stage of development of the World Cup i-TV services simply by applying generally accepted usability prototyping and iterative testing. </b>This could have helped the broadcasters to provide much more interesting and appealing services to the viewers, increasing the general interest in interactive TV and maybe its penetration, and thereby serving the broadcasters (as well as the viewers) interests in many ways.<br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Interactive TV user experience research</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/08/interactive_tv_user_experience_research/index.php" />
    <modified>2004-08-20T11:32:29Z</modified>
    <issued>2004-08-20T13:32:29+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.21</id>
    <created>2004-08-20T11:32:29Z</created>
    <summary type="text/plain">(another excerpt from my upcoming book: &quot;Breaking Through to the Other side&quot;) Some of the principles or methods from software...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability and user experience defined</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>(another excerpt from my upcoming <a href="http://www.understandingusers.com/breaking/">book: "Breaking Through to the Other side"</a>)</p>

<p>Some of the principles or methods from software and web usability work are applicable to  i-TV -usability, but there are also differences, as the following sections will show.</p>

<p><b>Workshops and focus groups about concept sketches and prototype drafts</b></p>

<p>The pre-testing activities such as workshops and focus groups will give extremely valuable insight into the viewers’ preferences, motives, values and general behaviour. Viewers can tell you how they watch different types of programs e.g.:<br />
•	Are they gazing (watching the program with some interest) or are they glancing (only looking from time to time) or constantly going forth and back between these two positions, prompted by the content or the intensity of the program or the flow on the TV? <br />
•	Are they watching TV alone? When watching with someone, are they with the same viewing partner(s) or with different viewing partners? </p>

<p>Workshops and focus groups give viewers a chance to speak about what makes them turn to a specific channel or content, and what makes them turn it off. It is very important to capture these thoughts and preferences in order to build appropriate services and programming.  </p>

<p>Of course, you will not know to what extent the test persons are conveying a complete image of their real behaviour – and they may not be lying but merely trying to adapt to the inherent values of the interview process such as portraying themselves as socially acceptable, coherent people. The closer to the real viewing environment the study is conducted, the better the image will be. </p>

<p>Still, the information that viewers will give you in a focus group or workshop will provide you with ideas and set the development off on the right track. The alternative to using focus groups and workshops is to develop the application or program based on assumptions and anecdotes that the developers and producers hold about what the viewers want and what the viewers are able to do.  These assumptions may prove to be true (or not), but you will not know for sure until the end of a costly development process.  Using focus groups and workshops is a proven way to get more for the money invested in the development of applications and programs.</p>

<p><b>Thinking aloud about a prototype or a running program</b></p>

<p>The thinking aloud testing method is applicable for usability testing of i-TV applications. Viewers can deliver meaningful comments as they watch or use the i-TV program. However, some adjustments must be made from the way that this method is used in software and web testing, as it is harder to follow the TV test persons selecting and pointing.</p>

<p>On the web or in software, users primarily use a mouse-button and the alpha numeric keyboard to give inputs to the system (thus called input devices). In  i-TV , the viewers use a remote control that has more than twenty tiny buttons. In most web and software applications the cursor as well as the input from the user is shown on the monitor, making the user’s input directly accessible to observers. This is rarely the case in interactive TV applications.</p>

<p>Also, observers (including test leaders) can usually not see the test person’s remote control clearly. This makes it hard to see or infer which buttons on the remote control are being pressed. It is much harder to see which part of the input device is being used than in a web test. It may also make it harder for the test leader to determine the status of the i-TV application and, for instance, to determine exactly where the test person is in the application (which pages are displayed) and which options are available.</p>

<p>To get around these differences, the test person will have to speak continuously about where she is pointing and which buttons she is pressing. If the test person does not remember to do so the test leader will have to remind her. This can be stressful to both parties and the test person may not be really prepared to comment on her actions if for instance she is confused by something in the i-TV application. Also if she is using this medium for the first time she may not know what to expect and she may not yet have words for the features or the content she is experiencing or missing.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Characteristics of usability and user experience</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/08/usability_and_user_experience_characteristics/index.php" />
    <modified>2004-08-09T12:26:37Z</modified>
    <issued>2004-08-09T14:26:37+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.20</id>
    <created>2004-08-09T12:26:37Z</created>
    <summary type="text/plain">(excerpt from my upcoming book; &quot;Breaking Through to the Other Side&quot;) Usability is not the same as good design or...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability and user experience defined</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>(excerpt from my upcoming book; "<a href="http://www.understandingusers.com/breaking">Breaking Through to the Other Side</a>")</p>

<p>Usability is not the same as good design or trustworthy programming. Usability arises in the meeting between a user and the web site. The outcome of their meeting is fruitful if the user does not meet obstacles or barriers when performing her tasks.</p>

<p>If a web manager, the sender, was able to teach or personally guide all the users of that web site on how to use the web site to perform their tasks, success would be assured. Users, however, come to the web site pursuing their own goals on their own terms and without the benefit of a personal tutorial from the web manager.<br />
The web manager faces the choice of either adjusting his web site to the users’ preferences, preconditions and requirements, or not getting the most out of his investment.  </p>

<p><br />
<b>Characteristics of a usable system</b><br />
A widely accepted and applied definition of usability comes from <a href="http://useit.com">Jakob Nielsen’s </a>book: “Usability Engineering” (published by Morgan Kaufmann, 1994). Originating before the World Wide Web became popular, this definition covers more than just the user interfaces found on the internet, and the definition consequently applies to IT systems in a broader sense.</p>

<p>According to that definition, a usable system should be:<br />
•	Easy to learn – the user should not need to pay much attention, use specific abilities or spend much time getting started;<br />
•	Easy to remember – the user should quickly and easily be able to access the system, whenever she wants to use it;<br />
•	Efficient – the user is able to perform relevant tasks;<br />
•	Reliable – the user can rely safely on the system and its solutions; and<br />
•	Satisfactory – the user likes the process and enjoys the experience.</p>

<p>The definition above describes usability as one of many qualities of a successful system, e.g. that the system is socially acceptable as well as accessible. The user must be able to deposit and receive information from the system whenever and wherever the user wants to and in a form acceptable to her.</p>

<p>The importance of each of the criteria varies from system to system – in a nuclear power plant control system Reliability means more than Satisfactory, and vice versa in a computer game.</p>

<p>According to the International Standard Organisation, <a href="http://www.iso.org">ISO</a>, usability is the "effectiveness, efficiency and satisfaction with which a specified set of users can achieve a specified set of tasks in a particular environment." (See also the paragraph on ISO 9241-11).</p>

<p><b>Characteristics of a user experience</b><br />
A variety of elements contribute to the user’s experience including offline elements (e.g. media and marketing, shops and sales, support and delivery) and online elements like usability.  <br />
The focuses here is on the following criteria for the user experience on the web:<br />
•	The web site is easy to find on the internet;<br />
•	The web site is quick to enter;<br />
•	The web site meets the user’s requirements;<br />
•	The user can easily and quickly use the web site to solve her tasks in a satisfactory way; and<br />
•	The user wants to use the web site; and possibly re-use it again and again.</p>

<p>This definition focuses on the user’s ability and desire to perform her tasks by using a given web site. Can and will the user in fact perform her tasks on this web site? This is the question which decides the value and nature of the experience of the web site – to the user and consequently to the sender.</p>

<p>Today’s internet is rich in information and each individual web site will only be able to succeed if it grabs and maintains user attention. This aspect of engaging the user is not always included in the concept of usability. Often times the definition of usability is restricted to the users’ abilities to use the web site when in fact, a broader concept is needed.  A qualitative assessment of the user experience should include a web sites’ ability to present and communicate information, create know-how, and give meaning to the user. </p>

<p>Several criteria are decisive for a user to choose to enter the internet and use a specific web site to perform her tasks.   The concepts of usability and user experience both apply, making it hard to distinguish between the two. Here the general concept is usability but in many cases the term ‘user experience’ can be applied as well. Prominent aspects in both cases are:<br />
•	The user’s perception of being able to manage her communications; <br />
•	The content quality (including its relevance, actuality and trustworthiness) to the user; and <br />
•	The functional and visual appeal of the web site. </p>

<p>The content may be ever so relevant and interesting to a user, but if she cannot find it on the web site, then in practise the content does not exist in the world of that user. If users find it hard to operate the web site, or cannot manage the web site functions, they will blame the web site – even though the content or functionality that they seek exists. <br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Usability definitions I love</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/08/usability_definitions_i_love/index.php" />
    <modified>2004-08-06T07:43:52Z</modified>
    <issued>2004-08-06T09:43:52+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.19</id>
    <created>2004-08-06T07:43:52Z</created>
    <summary type="text/plain">&quot;After all, usability really just means that making sure that something works well: that a person of average (or even...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability and user experience defined</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>"After all, usability really just means that making sure that something works well: that a person of average (or even below average) ability and experience can use the thing - whether it's a Web site, a fighter jet, or a revolving door - for its intended purpose without getting hopelessly frustrated."<br />
- Steve Krug, Don't Make Me Think, 2000, p. 5</p>

<p>"Usability is de facto interdisciplinary, the bastard step-child of experimental psychology, information science, engineering, computer science, organizational psychology, business management, technical writing, and various other disciplines you might include. "<br />
- Randolph G. Bias, Associate Professor, The University of Texas at Austin<br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>An old discussion still going strong: How many test persons do you need</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/08/how_many_testpersons/index.php" />
    <modified>2004-08-06T07:39:18Z</modified>
    <issued>2004-08-06T09:39:18+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.18</id>
    <created>2004-08-06T07:39:18Z</created>
    <summary type="text/plain">Five to six test persons are commonly used for each round of usability testing. The effect of each test person’s...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability testing</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>Five to six test persons are commonly used for each round of usability testing. The effect of each test person’s work (namely the number and the seriousness of the problems revealed by the test persons) usually decreases considerably after the third or fourth test person. The test persons then often begin to repeat some of the problems that have already been uncovered by the previous test persons. The effect, of course, varies a lot from test person to test person and from website to web site.  To web sites with a wide target group, each different segment can give very different results, and you will likely need three to four test persons from each segment in order to gather those differences.</p>

<p>To make sure that you collect enough data, it is usually a good idea to ask six test persons to the test, even though four are enough. The test persons may not show up for a variety of reasons.  It is far preferable to carry out one test too many than risk having to cancel an otherwise well prepared test due to dropouts. As with focus groups and workshops, you can try to safeguard yourself against many dropouts by having substitutes ready.</p>

<p>An alternative to increasing the number of test persons is to use more than one test leader. Keep in mind that the test leader’s influences on test persons vary and lead to different results.  Structuring the test by having one test leader test three test persons and another test leader test the remaining three can generate more insight than using the same test leader to test all six test persons.</p>

<p><br />
I recently stumbled over <a href="http://www.humanfactors.com/downloads/readercomments.asp">this reader comment by Jim Lewis </a>on <a href="http://www.humanfactors.com">HFI's website</a> which seems relevant in this context.<br />
"(...)Something that people always seem to forget (...) is that the use of small-sample usability tests is bound to iterative testing. If you're not iterating, then small samples don't make much sense. By the time you finish testing, you should have tested a relatively large number of participants -- not just five!" </p>

<p>Mr. Lewis also suggests a procedure to determine sample size (oh yes, the World is made of Math):<br />
"Basically, the message was that the sample size you need depends on the problem discovery rate (p). If p is large, then you don't need very many people to discover the problems available for discovery. If p is small, then you need a larger sample. An ROI simulation indicated that the appropriate target for the proportion of problems to discover also depended on the value of p, with higher values having a break-even point at around 98% and lower values of p having a break-even point at around 86% (it's important to keep in mind that these values might depend on the assumptions made for the simulation -- but I think they are still informative). The data I reported in Lewis (1994) had p=.16, so to get to 86% problem discovery, I needed to run 12 participants (I actually ran 15)."</p>

<p>Interesting, but I really don't know what p is  - is it any close to pi (hahaha)?<br />
Sounds a bit like: if it is hard to find the problems you need more testing. "One size doesn't fit all but try twelve anyway".</p>

<p>My law? Start with small sample (three), test, evaluate, continue testing if the evaluation results were poor, iterate. Good luck.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Copenhagen as a tourist destination - Sixteen top three lists</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/08/copenhagen_as_a_tourist/index.php" />
    <modified>2004-08-04T13:34:08Z</modified>
    <issued>2004-08-04T15:34:08+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.17</id>
    <created>2004-08-04T13:34:08Z</created>
    <summary type="text/plain">Neighbourhoods are in () – neighbourhood map: 1. Getting around Copenhagen Walk. It is a small town (a least the...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Urban experiences</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>Neighbourhoods are in () – neighbourhood map: </p>

<p><img alt="bydelskort_2.gif" src="http://www.understandingusers.com/pictures/bydelskort_2.gif" width="318" height="233" border="0" /></p>

<p><br />
<b>1. Getting around Copenhagen </b><br />
Walk. It is a small town (a least the parts you wish to see as a tourist are within 20 minutes walk from Amagertorv). See <a href="http://www.copenhagen-walkingtours.dk ">Copenhagen Walking Tours </a>for inspiration.<br />
Get yourself a bike. Deposit a DKK 20 coin (2,5 euro), ride away and get the coin back after the trip. <a href="http://www.bycyklen.dk/">("Bycyklen")</a><br />
City maps  by krak.dk <a href="http://www.krak.dk/scripts/kraktourist/krakdk_forside_tourist.asp">in English</a>.<br />
Public transport travel planner <a href="http://www.rejseplanen.dk">rejseplanen.dk</a> also in English.<br />
<a href="http://www.canaltours.com ">Canal tours </a>in the harbour. </p>

<p><br />
<b>2. The fairy tale city</b><br />
<a href="http://www.tivoli.dk/composite-297.htm">Tivoli </a>after dark (mid April -mid September and November 12 – December 23) (city, by the central station). <br />
Kongens Have (city, by Rosenborg Castle).</p>

<p><b>3. The metropolis</b><br />
Taking the new <a href="http://www.m.dk/">metro </a>is an experience in itself (especially when it works). <br />
The <a href="http://www.bymuseum.dk/uk/default.asp">city museum </a>and the museum street (Vesterbro). </p>

<p><b>4. The Royal city</b><br />
<a href="http://www.rosenborgslot.dk/">Rosenborg Castle </a>– the Royal Danish Collections (City).<br />
<a href="http://www.kongehuset.dk/artikel.php?dogtag=k_en_pal_ama">Amalienborg Palace </a>– the winter residence of Queen Margrethe and Prince Henri (City).</p>

<p><br />
<b>5. Art collections</b><br />
The <a href="http://www.glyptoteket.dk/?language=en&frames=yes">Glyptoteket </a>– Carlsberg’s own collection (City, next to Tivoli). <br />
<a href="http://www.thorvaldsensmuseum.dk/">Thorvaldsens </a>Museum – Golden age sculptor (City, next to the parliament).  <br />
<a href="http://www.hirschsprung.dk/">Hirschsprungs Collection </a>– Golden age collection (Østerbro, next to the National Gallery of Art). </p>

<p><b>6. Art exhibitions</b><br />
<a href="http://www.louisiana.dk">Louisiana</a> Museum of Modern Art – okay, it is not Copenhagen, but it’s so nice (and close – 20 minutes North by train). <br />
<a href="http://www.charlottenborg-art.dk">Charlottenborg </a>Exhibition Hall (City, Kongens Nytorv). </p>

<p><b>7. For kids aged 6 -16 years</b><br />
<a href="http://www.experimentarium.dk/">Experimentarium </a>(in Hellerup, on the Tuborg Havn harbour). <br />
Skateboards etc (Østerbro, in the Fælled park). (I am looking for a link to this).<br />
<a href="http://www.tivoli.dk">Tivoli </a>(City). <br />
<b>In winter: </b><br />
Skating rinks on Kongens Nytorv, in Tivoli and other places.<br />
Østerbro has an indoor play court in Remisen (link to follow).</p>

<p><br />
<b>8. Copenhagen specialities (no admissions)</b><br />
<a href="http://www.christiania.org/">Christiania </a>– the free city (Christianshavn). <br />
A walk on the ramparts of Kastellet (City, near the little mermaid) or around Christianshavn (start at Lille Mølle).</p>

<p><br />
<b>9. ***** Dining</b><br />
<a href="http://www.soerenk.dk/">Søren K</a> in the Royal Library (City). <br />
<a href="http://www.era-ora.dk/">Era Ora </a>(Christianshavn – ten minutes walk east of Kongens Nytorv).</p>

<p><b>10. Dining Very Danish </b><br />
<a href="http://www.petersensfamiliehave.aok.dk">M.G. Petersens gamle familiehave </a>(since 1858, Frederiksberg, near the zoo). <br />
<a href="http://www.caphorn.dk">Cap Horn </a>(City, in Nyhavn). <br />
<a href="http://www.bastionen-loven.dk/">Bastionen og Løven </a>(Christianshavn).</p>

<p><br />
<b>11. Dining in my neighbourhood, Østerbro </b><br />
Circus, Rosenvængets Alle.<br />
<a href="http://www.danielletz.com/HTML/daniel_letz_lesaintjacques.html">Saint Jacques</a>, Sankt Jakobs Plads. <br />
<a href="http://www.noerrebrobryghus.dk/">Nørrebro Bryghus</a>, Ryesgade (near Sankt Hans Torv). </p>

<p><b>12. Accommodation</b><br />
For a homey feel to a longer stay, try <a href="http://www.9smaahjem.dk/">Ni små hjem </a>(Østerbro)</p>

<p><b>13. Tourist traps (be warned)</b><br />
Strøget (city – the pedestrian street)</p>

<p><b>14. Copenhagen tourist resources in English</b><br />
The <a href="http://www.cphpost.dk/ ">Copenhagen Post </a>- news and an excellent In&Out Guide.<br />
<a href="http://www.aok.dk/section/english">Aok.dk </a>- an online cityguide.<br />
<a href="http://www.frommers.com/hangingout/copenhagen/">Frommer's</a> has a large portion on Copenhagen.<br />
<a href="http://www.cph.dk ">The airport</a>. <br />
We do talk a lot about the weather in this country. <a href="http://glwww.dmi.dk/vejr/turist/turist4.UK.html. ">For good reasons. </a> This site has <a href="http://netkontor.dk/cph/">daily photos and temperatures from Copenhagen</a>. <br />
<a href="http://www.woco.dk">Wonderful Copenhagen </a> is the official tourist portal.<br />
Krak <a href="http://www.krak.dk/scripts/kraktourist/krakdk_forside_tourist.asp">Tourist</a><br />
 <br />
<b>15. Propaganda</b><br />
<a href="http://www.copcap.com/composite-2464.htm">Living in Copenhagen </a></p>

<p><b>16. This is Denmark </b><br />
<a href="http://www.lib.utexas.edu/maps/europe/denmark_pol99.jpg ">Map</a> - just fill in the bridges between Fyn (Nyborg) and Sjælland (Korsør) and between Denmark (Kastrup) and Sweden (Malmø).<br />
<a href="http://www.copcap.com/composite-65.htm">More maps</a>. <br />
The Ministry of Foreign Affairs sponsors <a href="http://www.denmark.dk">denmark.dk</a><br />
<a href="http://www.mtcs.dk/mapcph.htm">Clickable map</a>.<br />
The municipality offers this <a href="http://www.kbhbase.kk.dk/kbhbase/pegasus.nsf/url/dinby_dinbydel">online address search</a> in Danish and the entire most recent <a href="http://www.kbhbase.kk.dk/kbhbase/pegasus.nsf/url/municipal">Municipal Plan 2001 </a> in English.<br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Finding a usability partner in another country</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/07/international_usability_research/index.php" />
    <modified>2004-07-01T14:21:40Z</modified>
    <issued>2004-07-01T16:21:40+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.16</id>
    <created>2004-07-01T14:21:40Z</created>
    <summary type="text/plain">Finding a usability partner in another country is not as easy as it sounds - especially not if you&apos;re looking...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability testing</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>Finding a usability partner in another country is not as easy as it sounds - especially not if you're looking for a reliable and resourceful professional (you probably are).<br />
Here are some useful starting points: <br />
<a href="http://www.esomar.org">Esomar </a>- The World Association of Research Professionals<br />
<a href="http://www.upassoc.org">UPA </a>&#8211; The Usability Professionals' Association<br />
CHI and <a href="http://www.sigchi.org/local-sigs">the local SIGs </a>- (Special Interest Groups on) Computer-Human Interaction</p>

<p>Good luck!</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>All time favourite archade games</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/05/all_time_favourite_archade_games/index.php" />
    <modified>2004-05-19T11:18:14Z</modified>
    <issued>2004-05-19T13:18:14+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.15</id>
    <created>2004-05-19T11:18:14Z</created>
    <summary type="text/plain">All time favourite archade games:Pacman Snake Simon Spaceinvaders Tetris and Flash games...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Games</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>All time favourite archade games:<a href="http://www.albinoblacksheep.com/flash/pacman.php">Pacman</a><br />
<a href="http://www.albinoblacksheep.com/flash/snake.php">Snake</a><br />
<a href="http://www.albinoblacksheep.com/flash/simon.php">Simon</a><br />
<a href="http://www.albinoblacksheep.com/flash/invaders.php">Spaceinvaders</a><br />
<a href="http://www.albinoblacksheep.com/flash/tetris.php">Tetris</a><br />
and <a href="http://www.albinoblacksheep.com/games/">Flash games </a></p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Searching for weapons of mass destruction</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/05/googling_for_weapons/index.php" />
    <modified>2004-05-17T12:50:02Z</modified>
    <issued>2004-05-17T14:50:02+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.14</id>
    <created>2004-05-17T12:50:02Z</created>
    <summary type="text/plain">1) Go to www.google.com 2) Type in: &quot;weapons of mass destruction&quot; (DON&apos;T hit enter) 3) Hit the &quot;I&apos;m feeling lucky&quot;...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Jokes and sillyness</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>1)	Go to <a href="http://www.google.com">www.google.com</a><br />
2)	Type in: "weapons of mass destruction" (DON'T hit enter) <br />
3)	Hit the "I'm feeling lucky" button, NOT the "Google search"<br />
4)	Read the "error message" carefully.</p>

<p>Unfortunately it comes with a nasty casino ad in a new window.<br />
(<a href="http://www.coxar.pwp.blueyonder.co.uk/">shortcut</a>)</p>

<p><br />
<img alt="Cannot find Weapons.jpg" src="http://www.understandingusers.com/pictures/Cannot find Weapons.jpg" width="475" height="740" border="0" /></p>

<p></p>

<p>Read more on Google bombing on <a href="http://www.wordspy.com/words/googlebombing.asp">Wordspy </a> and on <a href="http://news.bbc.co.uk/2/hi/americas/3298443.stm">BBC</a>(pointers).</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>The Bollywood approach to usability testing</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/04/bollywood_testing/index.php" />
    <modified>2004-04-05T08:10:26Z</modified>
    <issued>2004-04-05T10:10:26+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.13</id>
    <created>2004-04-05T08:10:26Z</created>
    <summary type="text/plain">Loved this; a simple solution to the problem of testing via the thinking-aloud protocol with test persons who don&apos;t like...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Usability testing</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>Loved this; a simple solution to the problem of testing via the thinking-aloud protocol with test persons who don't like to offend (give negative feed back) or to admit that they cannot solve a task. Enter <a href="http://www.humanfactors.com/downloads/mar04.asp">the Bollywood method</a>;</p>

<p>Kath Straub:<br />
"Chavan's Bollywood method derives from the Bollywood film genre, India's version of Hollywood movies, which are typically emotionally involved plots with great dramatic flourish. Within the usability-testing session, Chavan sets up a Bollywood scene -- the participant's beautiful, young, and innocent niece is about to be married. Erstwhile, the protagonist / usability-testing participant learns that the groom-to-be is a hit man! Worse yet, HE IS ALREADY MARRIED! The participant must deliver the evidence (and the wife) to the niece in person or she will never be convinced. No time to waste! Book that train ticket!</p>

<p>Chavan finds that participants who were previously reluctant to complete or comment on the task, willingly assumed this fantasy and with great excitement began the ticket-booking process. The fantasy situation provides license to communicate in a way that, under normal circumstances, would be culturally prohibited. Further, given the gravity of the situation, even minor usability challenges elicit clear and penetrating commentary."<br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Google and how eclectic and strange the web is</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/04/google_and_the_eclectic_and_strange_web/index.php" />
    <modified>2004-04-02T08:38:04Z</modified>
    <issued>2004-04-02T10:38:04+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.12</id>
    <created>2004-04-02T08:38:04Z</created>
    <summary type="text/plain">Mark Hurst, in his latest Good Experience newsletter, follows up on his earlier claim that Google=Good experience, adding another creative...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>User interfaces (web)</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p><a href="http://www.goodexperience.com/about/mark.html">Mark Hurst</a>, in his latest <a href="http://www.goodexperience.com/">Good Experience </a>newsletter, follows up on his earlier claim that Google=Good experience, adding another creative use of Google. I quote:</p>

<p>Several such Google-related activities are already in action:</p>

<p>- <a href="http://www.googlism.com">googlisms</a><br />
- <a href="http://www.wordspy.com/words/Googlebombing.asp">google bombing</a> <br />
- <a href="http://www.googlewhack.com/">googlewhacking</a><br />
- and most recently, <a href="http://www.googlerankings.com/">Google Rankings</a></p>

<p>...and I'm now going to add another Google-related activity to the list. </p>

<p>Introducing... <a href="http://www.goodexperience.com/columns/04/0331.phrase.html">googlephrasing</a>.</p>

<p>It's easy. Search Google for a long, slightly obscure sentence<br />
fragment, enclosed in quotes, and then revel in the Web-zeitgeist.<br />
 <br />
(...)<br />
Such is the Web: eclectic, strange, and very, very random. Thanks to<br />
Google for pointing it out to us!</p>

<p>Unquote.<br />
Let me add the librarian <a href="http://www.googleguide.com">www.googleguide.com</a>.<br />
And how about <a href="http://www.booble.com">www.booble.com</a>?</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Books and Music reminder list</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/04/reminder_list/index.php" />
    <modified>2004-04-02T08:12:09Z</modified>
    <issued>2004-04-02T10:12:09+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.11</id>
    <created>2004-04-02T08:12:09Z</created>
    <summary type="text/plain">Music under consideration Michael Bublé and Jools Holland - both featured in a Parkinson Show on BBC recently. Cæcilie Nordby...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Books and music</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p><b>Music under consideration</b></p>

<p>Michael Bublé and Jools Holland - both featured in a <a href="http://www.bbc.co.uk/pressoffice/biographies/biogs/tventertainment/michaelparkinson.shtml">Parkinson </a> Show on BBC recently.</p>

<p>Cæcilie Nordby - a Danish jazz singer.</p>

<p><br />
<b>Book under cosideration</b></p>

<p><a href="http://www.ie.lspace.org/">Terry Pratchett</a></p>

<p></p>

<p>Any comments?</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>April fools day celebration</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/03/pornolize_this/index.php" />
    <modified>2004-03-29T13:33:38Z</modified>
    <issued>2004-03-29T15:33:38+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.10</id>
    <created>2004-03-29T13:33:38Z</created>
    <summary type="text/plain"> Pornolize this site - refresh the page for a fresh pornolization. Thanks to Vgrd. The pornolizer Happy April fools...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Jokes and sillyness</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p> <a href="http://www.pornolize.com/pornolize4?lang=en&url=http%3A%2F%2Fwww.understandingusers.com%2F">Pornolize this site</a> - refresh the page for a fresh pornolization.<br />
Thanks to <a href="http://vgrd.dk">Vgrd</a>.</p>

<p>The <a href="http://www.pornolizer.com">pornolizer</a><br />
 <br />
Happy April fools day!</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Usability subculture</title>
    <link rel="alternate" type="text/html" href="http://www.understandingusers.com/archives/2004/03/usability_subculture/index.php" />
    <modified>2004-03-22T13:11:20Z</modified>
    <issued>2004-03-22T14:11:20+01:00</issued>
    <id>tag:www.understandingusers.com,2004://1.9</id>
    <created>2004-03-22T13:11:20Z</created>
    <summary type="text/plain">HCI is the field of Human-Computer Interaction - with it&apos;s own subculture. The rap worlds_first_hci_rap_we_got_it.html Respect. The cartoons www.ok-cancel.com/index.html...</summary>
    <author>
      <name>Thomas</name>
      
      
    </author>
    <dc:subject>Jokes and sillyness</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.understandingusers.com/">
      <![CDATA[<p>HCI is the field of Human-Computer Interaction - with it's own subculture. </p>

<p>The rap<br />
<a href="http://www.ok-cancel.com/archives/features/2004/02/worlds_first_hci_rap_we_got_it.html">worlds_first_hci_rap_we_got_it.html</a> Respect.</p>

<p>The cartoons <a href="http://www.ok-cancel.com/index.html ">www.ok-cancel.com/index.html </a><br />
</p>]]>
      
    </content>
  </entry>

</feed>